Tire Load And Runway Surface Type V+ Design

feature author: Paul Halliday


There are four models in the Tire Load And Runway Surface Type worksheet, shown in Figure 23. These are:

  1. runway amplitude

  2. nose tire

  3. left tire

  4. right tire

The runway amplitude modelís purpose is to take an enumerated type passed in through the Runway Surface Type port, and covert it to a value normalized between 0.0 and 1.0. The input is limited to 4 and then passed to a One of Eight Selector object. The One of Eight Selector accepts an input value of zero to seven and produces an output of 1.0 on the respective output pin. The pin on the top right is the 0 pin, and the pin on the bottom right is the 7 pin. There are five possible input values that can be passed in. These values and their respective meanings are provided in Table 2. Only the first five output pins of the selector are used. The others are shunted to No Connection objects. Pins 0 through 4 are each passed into a Multiply by Static Data Constant object, which essentially converts the enumerated value into the normalized value shown in column four of Table 2. These values are then passed to the worksheet connector called Runway Amp. The values are summed together using Sum Float objects. The reason for this is to take five lines and merge them into one.

Table 2.  Runway Surface Type Conversion

Input Value

Input Value

Output Pin

Converted Value


Invalid, Unknown




Hard Smooth Surface




Hard Rough Surface




Soft Smooth Surface




Soft Rough Surface



The three tire models are essentially the same, differing only with their primary inputs. Each of these inputs is a gear loading value associated with the respective tire. Each of the players is allocated to the sub-woofer channel (hence the constant for the balance input). Each of the players enable pin is a constant 1 since a zero volume will effectively turn the player off.

Volume for the three players is a function of ground speed, gear load and runway amplitude. Each of these inputs passes through an LFI. The LFI for ground speed is shown in Figure 20 and the LFI for gear load is shown in Figure 21. The curve for ground speed starts at 0 and increases toward a value of 1. Note that the curve for gear load rises immediately and levels off at 1. This makes sense, since there is no noise without any gear load.

The frequency for these players is only a function of gear load. As the gear load increase, so does the frequency. The input is passed through the LFI shown in Figure 22. The curve starts at about 40% and rises to a final value of 100%. Gear load is actually pretty instantaneous, so the frequency and volume LFIs associated with it will almost always be 100%.

Figure 20.  LFI for Ground Speed on Tire Rolling Volume

Figure 21.  LFI for Gear Load on Tire Rolling Volume

Figure 22.  LFI for Gear Load on Tire Rolling Frequency

Tire Load and Runway Surface Type V+ Design

Figure 23.  Tire Load and Runway Surface Type V+ Design

Beech 1900D Aircraft


- concept

- space analysis

- speakers & amps

Data Collection

Sound File Editing

Computer Interface

Computer Configuration

Aero & Environmental V+ designs

- top level

- engine

- flaps & fuselage

- gear

- tires & runway

- tire blow

- weather

- windshield

- explosions

- audible warnings



- marker beacon

Communications V+ Designs


- pilot

- copilot


Speaker & Amp Specifications

Host Buffer Interface Table



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