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SimPhonics Sound System and a Beech 1900D Simulator
feature author: Paul Halliday
Whenever simulators use sound systems, certain steps should be followed when designing these systems. The following areas should be covered before any actual data collection/editing and acoustical engineering is begun: problem space, aural cues, acoustical analysis. more
space analysis
An easy way to begin understanding what the "problem space" is for a simulator is to identify the sources of sound in the real world. Sound sources in the Beech 1900D are as follows. more
speakers & amplifiers
Spatial orientation of the sounds and available mounting space were used for determining where the speakers would be placed. more
data collection
Data collection for audio is the process of recording specific sounds needed to accurately reproduce them in a simulator. more
sound file editing
All of the sounds used in the Beech 1900D simulator are binary sound data files stored in Microsoft’s WAVE format. more
computer interface
The Host Computer to SimPhonics computer interface for the Beech 1900D was implemented using SimPhonics’ Custom Socket I/O Driver. more
computer configuration
The SimPhonics computer for the Beech 1900D simulator uses the following three I/O devices: Configurable Network Socket, V+ Text to Speech Device, FX 30 Device. more
V+ designs
V+, a visual application development system, is used to tie the host computer’s stimuli to the sounds to be played and the voice communications to be mixed. more
Aircraft & Environmental
Communications
top level
tire blow
audible warnings
IOS
engine
weather
NAV/DME
pilot
flaps & fuselage
windshield
ADF
copilot
gear
marker beacon
ATIS
tire load & runway surface
appendix
Speaker & Amplifier Specifications
Host Buffer Interface Table
Terms
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